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	<title>Comments for stanmanx</title>
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	<link>http://stanmanx.com</link>
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	<lastBuildDate>Thu, 11 Mar 2010 13:33:42 +0000</lastBuildDate>
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		<title>Comment on I Love and Hate Magic Items in D&amp;D by stanmanx</title>
		<link>http://stanmanx.com/love-hate-magic-items-dnd/comment-page-1/#comment-880</link>
		<dc:creator>stanmanx</dc:creator>
		<pubDate>Thu, 11 Mar 2010 13:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=663#comment-880</guid>
		<description>Awesome, I will definitely look into these. Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Awesome, I will definitely look into these. Thanks a lot!</p>
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		<title>Comment on I Love and Hate Magic Items in D&amp;D by Ironshef</title>
		<link>http://stanmanx.com/love-hate-magic-items-dnd/comment-page-1/#comment-879</link>
		<dc:creator>Ironshef</dc:creator>
		<pubDate>Thu, 11 Mar 2010 13:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=663#comment-879</guid>
		<description>Exploring the characters and the worlds we created was the reason we all started in the first place. Optimizing builds was certainly part of the experience, but secondary to the momentary escape. Being part of the story that we were co-creating.

To get an idea of modules from back in the day, I suggest the following resources:

&lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Dungeons_&amp;_Dragons_modules&quot; rel=&quot;nofollow&quot;&gt;Wikipedia: D&amp;D Modules&lt;/a&gt;

&lt;a href=&quot;http://www.wizards.com/default.asp?x=dnd/dnd/downloads&quot; rel=&quot;nofollow&quot;&gt;Wizards of the Coast Downloads&lt;/a&gt;

My all time favorite is X3: Castle Amber (Chateau d&#039;Amberville). Super challenging with an ass-kickin&#039; story. I hope these are useful, though they may already be in your arsenal. 

- Ironshef</description>
		<content:encoded><![CDATA[<p>Exploring the characters and the worlds we created was the reason we all started in the first place. Optimizing builds was certainly part of the experience, but secondary to the momentary escape. Being part of the story that we were co-creating.</p>
<p>To get an idea of modules from back in the day, I suggest the following resources:</p>
<p><a href="http://en.wikipedia.org/wiki/List_of_Dungeons_&amp;_Dragons_modules" rel="nofollow">Wikipedia: D&amp;D Modules</a></p>
<p><a href="http://www.wizards.com/default.asp?x=dnd/dnd/downloads" rel="nofollow">Wizards of the Coast Downloads</a></p>
<p>My all time favorite is X3: Castle Amber (Chateau d&#8217;Amberville). Super challenging with an ass-kickin&#8217; story. I hope these are useful, though they may already be in your arsenal. </p>
<p>- Ironshef</p>
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		<title>Comment on I Love and Hate Magic Items in D&amp;D by stanmanx</title>
		<link>http://stanmanx.com/love-hate-magic-items-dnd/comment-page-1/#comment-877</link>
		<dc:creator>stanmanx</dc:creator>
		<pubDate>Wed, 10 Mar 2010 23:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=663#comment-877</guid>
		<description>Ironshef - I get emailed when there are new comments, so at the very least I&#039;ll be around to keep the discussion alive.

My group hasn&#039;t used any modules. I can&#039;t speak for Jeremy, but my reason is simply that I always find something I&#039;d rather buy when I&#039;m at the bookstore. I&#039;ve been meaning to pick something up just to see how it&#039;s done (I&#039;d like to be able to make some of my own sometime), but I have yet to follow through on that.

I think it&#039;s interesting that you saw a correlation between the rarity of magic items and your group&#039;s interest in the story side of the game. It makes sense, though, because when you&#039;re not constantly getting bigger and better gear, you aren&#039;t focusing on optimizing your build. That leaves your brain free to explore the character and the world.</description>
		<content:encoded><![CDATA[<p>Ironshef &#8211; I get emailed when there are new comments, so at the very least I&#8217;ll be around to keep the discussion alive.</p>
<p>My group hasn&#8217;t used any modules. I can&#8217;t speak for Jeremy, but my reason is simply that I always find something I&#8217;d rather buy when I&#8217;m at the bookstore. I&#8217;ve been meaning to pick something up just to see how it&#8217;s done (I&#8217;d like to be able to make some of my own sometime), but I have yet to follow through on that.</p>
<p>I think it&#8217;s interesting that you saw a correlation between the rarity of magic items and your group&#8217;s interest in the story side of the game. It makes sense, though, because when you&#8217;re not constantly getting bigger and better gear, you aren&#8217;t focusing on optimizing your build. That leaves your brain free to explore the character and the world.</p>
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		<title>Comment on I Love and Hate Magic Items in D&amp;D by Ironshef</title>
		<link>http://stanmanx.com/love-hate-magic-items-dnd/comment-page-1/#comment-876</link>
		<dc:creator>Ironshef</dc:creator>
		<pubDate>Wed, 10 Mar 2010 18:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=663#comment-876</guid>
		<description>Wow. While it looks like this conversation has long since wound down (at least here), I stumbled across it and felt compelled to share...It&#039;s been a long time since I&#039;ve chatted about D&amp;D. 

When I used to play (and this was back in the days of Basic and the first Advanced rules set -- do groups even use modules anymore?) we used to refer to those campaigns containing an abundance of easily-acquirable magic items as &quot;Monty Hall&quot; campaigns. Any superficial analysis will reveal that this was not a terribly accurate analogy, but we were just kids and viewed &quot;Let&#039;s Make a Deal&quot; as this wildly disorganized game show where people were given cool stuff for doing practically nothing.

Ultimately, that free-wheeling approach to the distribution of magic items damaged the experience for us. Access to more power than we deserved was common and quickly led to boredom. So, in response we moved radically in the opposite direction and made the items rare and very difficult to acquire. Sometimes they were discovered deep in dungeons after several clever obstacles had been overcome, other times they were created by powerful individuals as rewards for completing a series of arduous tasks. However it happened, it was not easy and the acquisition had genuine meaning for the character. The &quot;new&quot; magic items weren&#039;t always overwhelmingly powerful, but they were definitely meaningful. Perhaps, epic, in that sense.

This shift left us with considerably more time to focus on our characters, their stories and interactions and how they fit in the game worlds we created. It worked and it kept us playing for many years to come when it seemed like we were on the verge of tossing our dice on the pile of forgotten toys.

It warms my heart to see committed groups out there playing D&amp;D. For me, it was foundational in my love of fantasy and gaming. I&#039;ll never forget it. Good on all of ya!

- Ironshef</description>
		<content:encoded><![CDATA[<p>Wow. While it looks like this conversation has long since wound down (at least here), I stumbled across it and felt compelled to share&#8230;It&#8217;s been a long time since I&#8217;ve chatted about D&amp;D. </p>
<p>When I used to play (and this was back in the days of Basic and the first Advanced rules set &#8212; do groups even use modules anymore?) we used to refer to those campaigns containing an abundance of easily-acquirable magic items as &#8220;Monty Hall&#8221; campaigns. Any superficial analysis will reveal that this was not a terribly accurate analogy, but we were just kids and viewed &#8220;Let&#8217;s Make a Deal&#8221; as this wildly disorganized game show where people were given cool stuff for doing practically nothing.</p>
<p>Ultimately, that free-wheeling approach to the distribution of magic items damaged the experience for us. Access to more power than we deserved was common and quickly led to boredom. So, in response we moved radically in the opposite direction and made the items rare and very difficult to acquire. Sometimes they were discovered deep in dungeons after several clever obstacles had been overcome, other times they were created by powerful individuals as rewards for completing a series of arduous tasks. However it happened, it was not easy and the acquisition had genuine meaning for the character. The &#8220;new&#8221; magic items weren&#8217;t always overwhelmingly powerful, but they were definitely meaningful. Perhaps, epic, in that sense.</p>
<p>This shift left us with considerably more time to focus on our characters, their stories and interactions and how they fit in the game worlds we created. It worked and it kept us playing for many years to come when it seemed like we were on the verge of tossing our dice on the pile of forgotten toys.</p>
<p>It warms my heart to see committed groups out there playing D&amp;D. For me, it was foundational in my love of fantasy and gaming. I&#8217;ll never forget it. Good on all of ya!</p>
<p>- Ironshef</p>
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		<title>Comment on My wife, the sage by stanmanx</title>
		<link>http://stanmanx.com/wife-sage/comment-page-1/#comment-873</link>
		<dc:creator>stanmanx</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=767#comment-873</guid>
		<description>I have a 30 minute lunch break, so Hulu/Netflix isn&#039;t such a bad idea if I can find a short TV show I&#039;m interested in. I&#039;ll keep that in mind.

Reading, not so much... I never want to end my break if I do that :)</description>
		<content:encoded><![CDATA[<p>I have a 30 minute lunch break, so Hulu/Netflix isn&#8217;t such a bad idea if I can find a short TV show I&#8217;m interested in. I&#8217;ll keep that in mind.</p>
<p>Reading, not so much&#8230; I never want to end my break if I do that <img src='http://stanmanx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on My wife, the sage by Krista</title>
		<link>http://stanmanx.com/wife-sage/comment-page-1/#comment-869</link>
		<dc:creator>Krista</dc:creator>
		<pubDate>Mon, 01 Mar 2010 15:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=767#comment-869</guid>
		<description>I&#039;m curious to see how your work day experiments pan out.  I&#039;m famous for watching Hulu or Netflix on my lunch hours.  Or, if the book is awesome, reading.   Not necessarily recommending those options.  Just thought I&#039;d share.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious to see how your work day experiments pan out.  I&#8217;m famous for watching Hulu or Netflix on my lunch hours.  Or, if the book is awesome, reading.   Not necessarily recommending those options.  Just thought I&#8217;d share.</p>
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		<title>Comment on Patterning, Tailoring, Leatherworking by stanmanx</title>
		<link>http://stanmanx.com/patterning-tailoring-leatherworking/comment-page-1/#comment-866</link>
		<dc:creator>stanmanx</dc:creator>
		<pubDate>Fri, 26 Feb 2010 12:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=752#comment-866</guid>
		<description>Awesome, that means my plan to be respectable is working!</description>
		<content:encoded><![CDATA[<p>Awesome, that means my plan to be respectable is working!</p>
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		<title>Comment on Patterning, Tailoring, Leatherworking by DaveLoven</title>
		<link>http://stanmanx.com/patterning-tailoring-leatherworking/comment-page-1/#comment-865</link>
		<dc:creator>DaveLoven</dc:creator>
		<pubDate>Fri, 26 Feb 2010 02:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=752#comment-865</guid>
		<description>I have gained a whole new level of respect for you right now.
~Loven</description>
		<content:encoded><![CDATA[<p>I have gained a whole new level of respect for you right now.<br />
~Loven</p>
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	<item>
		<title>Comment on Facing the Unkillable Foe by stanmanx</title>
		<link>http://stanmanx.com/facing-unkillable-foe/comment-page-1/#comment-863</link>
		<dc:creator>stanmanx</dc:creator>
		<pubDate>Fri, 26 Feb 2010 01:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=744#comment-863</guid>
		<description>Thanks, Dave!</description>
		<content:encoded><![CDATA[<p>Thanks, Dave!</p>
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		<title>Comment on Facing the Unkillable Foe by DaveLoven</title>
		<link>http://stanmanx.com/facing-unkillable-foe/comment-page-1/#comment-861</link>
		<dc:creator>DaveLoven</dc:creator>
		<pubDate>Tue, 23 Feb 2010 21:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://stanmanx.com/?p=744#comment-861</guid>
		<description>Wow...this is awesome.
~Loven</description>
		<content:encoded><![CDATA[<p>Wow&#8230;this is awesome.<br />
~Loven</p>
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